ULTIMA ONLINE DUNGEON
Sosaria offers brave commanders a thousand adventures—and the unlucky a certain death…
Have you explored every nook and cranny of this wondrous world? Venture into the most infested underpasses… descend to the deepest levels of the dungeons and face the creatures that lurk within…
Britannia’s dungeons (those found in Trammel and Felucca) were the original, main dungeons introduced at launch. Later expansions added the Lost Lands Lost Lands in The Second Age IIA, the world of Ilshenar with its dungeons in Third Dawn TD, the Doom dungeon in Age of Shadows AoS, and the Tokuno Islands dungeons in Samurai Empire SE. Mondain’s Legacy then added dungeons across many existing maps ML. Finally, Stygian Abyss SA introduced the dungeons of the Stygian Abyss and the Underworld, whose entrances can also be found on Fire Island.
Below is a list of all Ultima Online dungeons available on UODreams!
- Dungeon di Britannia
- Dungeon delle Lost Lands Lost Lands
- Dungeon di Ilshenar TD
- Dungeon di Malas AoS & ML
- Dungeon di Tokuno SE
- Dungeon di Mondain's Legacy ML
Trammel & Felucca
Dungeon | Description |
Covetous | Walk at your own risk through the caves… Harpies and traps await in ambush. |
Deceit | Liches, spectres, ghouls, and other undead; beware of the Champion! |
Despise | Numerous humanoids: not dangerous individually, but strength lies in numbers. Barracoon in Felucca. |
Destard | Dragons and wyverns guard the Champion Dragon. Fine hides in abundance. |
Hythloth | Demons everywhere: they haven’t been disturbed for a long time… |
Shame | Elementals and sea monsters; stop by to greet the Kraken. |
Wind | A magical town for shopping; nearby dwell the Solen Infiltrators. |
Wrong | Arcane gems and golems; beware of traps! |
Orc Cave | Forges and molten iron: the orc miners don’t fool around. |
Sanctuary | A desecrated elven village, now a haven for criminals; reaching it is a challenge. |
Solen Hives | Ants & Zoogi Fungi: great for new players; lower levels are safe. |
Britain Sewers Lost Lands | While touring Britain, don’t miss a descent into its sewers. |
Delucia Passage Lost Lands IIA | Quick passage between Britannia and the Lost Lands. |
Fire Dungeon Lost Lands | Rivers of lava and blazing creatures. |
Ice Dungeon Lost Lands | Biting cold and White Wyrms ready to freeze you. |
Terathan Keep Underground Lost Lands | Terathan vs. Ophidian; permanent access to the STAR ROOM. |
Khaldun Lost Lands IIA Felucca only | Cursed spirits and a vanished expedition: not for the faint of heart. |
Ilshenar
Dungeon | Description |
Ankh DungeonTD | Mixed spawn, moderate intensity: suitable for many playstyles. |
Blood DungeonTD | The shard's most popular: great gold and high-tier Paragons. |
Exodus DungeonTD | A must for Spellweaving arcanists. |
Rock DungeonTD | Large halls often empty: perfect for meetings... or ambushes. |
Sorcerers DungeonTD | Tough spawn: you need an organized group. |
Wisp DungeonTD | Wisps and assorted casters; some come for the bones. |
Ancient CitadelTD | Ancient stronghold haunted by the undead; recommended during the "Friend of the Library" quest. |
Ancient LairTD | Lava and frost: an ancient dragon awaits. |
Lizard PassageTD | Passage guarded by Lizardmen; an Ancient Wyrm waits at the exit. |
Rat CaveTD | Ratmen throughout, but a Skeletal Dragon lurks at the end. |
Spectre DungeonTD | Small but profitable: the winged ones pack a punch. |
Spider CaveTD | Spiders and Terathan; watch out for Paragon Matriarchs. |
Wyrm MountainTD | Perils in the mountains: you could die without knowing how. |
Blighted Grove ML | Swampy woods: bring a Bone Machete. |
Painted Caves ML | Narrow caves of Lurg. |
Palace of Paroxysmus ML | Acid, toxic fumes, and corrosive bosses. |
Prism of Light ML | Bright mineral caverns: better with a party. |
Twisted Weald ML | Treacherous woods and the fearsome Dread Horn. |
Malas
Dungeon | Description |
DoomAoS | The most beautiful and dangerous dungeon: rich rewards... or death. |
Bedlam ML | Beneath Umbra: many named and many dangers. |
Labyrinth ML | Scorpions, minotaurs, and reptalons among majestic buildings. |
Tokuno
Dungeon | Description |
Fan Dancer DojoSE | Lethal dancers and greater demons: fast and powerful. |
The Citadel SE | Realm of Travesty: assassins, thieves, traps, and secret passages. |
Yomotsu MinesSE | Slow but tough: requires high damage output. |
Ter-Mur
Dungeon | Description |
Underworld SA |
Ancient caverns linked to Britannia (entrance near Fire Island) and to the Tomb of Kings.
Traps, puzzles, lava, and “hybrid” creatures from the SA expansion.
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Tomb of Kings SA |
Gargoyle necropolis: guarded corridors, secret passages, and wardens.
It is the hub between Underworld and Stygian Abyss; some access requires keys or quests.
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Stygian Abyss SA |
Endgame mega-dungeon: mini-champs and bosses (e.g., Medusa, Stygian Dragon).
Loot and resources for Imbuing; an organized group is recommended.
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